Sunday, November 29, 2020

Session 142: Thumbs up, and thumbs off

Martenin the 17th, 888 ID.

While examining the scene of the gruesome murders at the Crimson Harpy, Indrid and Finian take the opportunity to speak to Captain Fowler on the side, filling him in on how they've run afoul of the Hosspotch family with Clodio Oakbottom's lockbox, and how they've investigated the missing carpenter's home and discovered his family missing too. They show Fowler the list, and he does confirm that it seems to be a bunch of soldiers, some of whom he knows personally, who have proven trustworthy, and not bought out by criminals. The Captain then tells them he's heard rumors that the Hosspotches have some private goings on in the cellar beneath the Tavern, and that he's planning to question the staff and customers, including some of their private guards. He'd like the two of them to sneak into the cellars and do a quick search, using the dumb waiter in the kitchen, to make sure there is no murderer being covered up for. Apparently the Captain has some arrangement with the half-orc barkeep and cook Garlo. Indrid then takes Fowler aside and gives him the ledgers from the lockbox.

The two halflings examine the crime scene further, noting that there are no major blood trails leading there, and that the victims are maids or room staff for the Inn upstairs. They note nearby windows of anyone who might have seen the crime, but realize it might not have been committed where the bodies wound up. Once Fowler has gathered up the masses for questioning, he signals Finian, and the two sneak into the Harpy's kitchen and down the dumb waiter. They exit in a butcher's block, where some of the menu is slaughtered, and discover a jar of pickled halfling fingers, taking it along with then. Next they find a common area where the Hosspotch guards must hang out in the cellar, and a sleeping area with one such guard snoring away. They proceed further into the cellars to find some locked doors and then a halfling sentry and war dog which must have been ordered to remain below while the others went up to speak with the Eidolorn guards. The two are quickly dispatched, and then bandaged before they could bleed out, and Finian takes the guard's keys. 

Indrid and Finian find a private gambling den with lots of fancy dice, cards, and such, and then the proper locked store-rooms for the Crimson Harpy: one with safes and fancy goods, another with a wine cellar, an ale store, and a large spice closet. Behind a sealed curtain, they find a small jail with five cells, two of which are occupied! Once contains the daughter and wife of Clodio Oakbottm, Marlene and Moki, to claim they were kidnapped just a few days ago in the night, but treated rather well with good meals and drink. A neighboring cell contains a strange half-elf named Masaka, whose window is boarded up. He claims he was also abducted, but from the road between Littlewolf and Livenoak, where he was helping a cousin deliver some baubles to market. Apparently the cousin was in on the heist, conducted by masked but dangerous halfling minstrels (known as Magpies), and they took a particular interest in an old family heirloom (a magic sling) that was in Masaka's possession. They were able to overcome the druid's abilities and lull him to sleep with a spell, and then he wound up where he is, also claiming to have been treated decently in the weeks since he arrived.

Our PCs spring the prisoners, and they all proceed to search the cellar some more, first heading back to some of the locked areas, which turn out to be the steam boiler room and Hildebold's private office. In the proprietors desk they find another set of finer keys, and also items belong to the prisoners, such as Masaka's weapons and armor. They then move quickly to search through the store rooms, where they end up finding a hidden cache of black powder poison in the spice room. After hearing that the interrogations upstairs are beginning to break up, Indrid takes the Oakbottoms and escapes...but not without being seen by Garlo the half-orc! Finian and Masaka decide to search the other empty cells in the mini-prison, but change their minds and also head out to the dumb waiter. En route, they find that the sleeping guard from earlier had woken up, and the Sheriff convinces the guard to check out one of his injured coworkers, then jumping him and taking him down from behind! They next rush out to the dumb waiter, but notice the other guards returning down the stairway. They escape in the nick of time, but Garlo also sees them...and tells them to inform Captain Fowler that they're 'square'.

Martenin the 18th, 888 ID.

Once outside the Crimson Harpy, they wait to signal the Captain, and tell him what they find, and that unfortunately they had to rough up a few of the Hosspotch guards, who are hopefully still alive. He realizes what a shitstorm has just been created (by his own actions), and he leads the PCs and the escaped prisoners back to the barracks, trying to avoid the Hosspotches. When they arrive, he gets ready to have the girls sent out with some soldiers to some safehouse. Finian and Indrid decide that they'd best confront Grandfather Hosspotch directly and air out the laundry, so as to avoid having knives at their backs. After an hour or so, with Masaka and the Captain, they head over to Grandfather's Manor, where they are met by a large host of Hosspotch mercenaries and war dogs. Harley comes out and then leads them inside. They are guided into the floor level banquet area where they meet with Grandfather and several other Hosspotch higher-ups. Harley is quite aggravated with Finian.

Though they present evidence of the severed fingers, and kidnappings, the robust Grandfather seems to have excuses for everything. The women were being sheltered since Clodio was missing, and they didn't want anything foul to befall them. The jar of fingers was from the previous Grandmother's tenure, and he doesn't know who they belonged to. Masaka was simply taken into custody since he was in possession of a valued Hosspotch item (Finighan's Sling), which they believe the half-elf must have stolen from them. They are quite upset about their wounded guards, but mention that all still breathe, and make a deal that they'll forget about the transgression beneath the Crimson Harpy if Indrid and Finian turn over the REAL contents of Clodio's lockbox. It appears that Indrid's ruse was discovered after Borys and Harley Hosspotch conferred about what they felt was the contents of the box, and the coins the swashbuckler added weren't noticed when the Hosspotch Holdings' proprietor was shaking it around.

Indrid remains silent, not revealing that the VERY PAPERS they seek are within the same room, tucked into Captain Fowler's tunic! Indrid has become completely reviled by the behaviors of his family, not that he didn't always suspect them, but being confronted with their ignoble behavior he wants little more to do with them. After not turning over the implicating documents, they receive some threats, although Grandfather insists that violence and murder are not the Hosspotch way, and never have been, once again trying to justify the family 'business'. Finian hands over his Sheriff badge as he is obviously going to be stripped of the position, and the four safely leave the manor compound, although they are mocked on the way out by several of the house guards while Grandfather's laugh bellows out behind them. They return to the barracks to get some sleep and decide what to do...with the Last Eidolorn doubling down on guarding them for the night.

After awakening, Indrid, Finian and Masaka confer with one another on what to do next. Indrid wants to leave outright. Finian is conflicted, and Fowler asks if he wants to be deputized into the Last Eidolorn, because he has grown fond of the halfling and would like his continued help in the murder investigation and other matters. Masaka decides to go along with these new companions for awhile, since he's not ready to return to Littlewolf and face his treacherous cousin Balo. Ultimately they decide to leave Hobfast, at least for awhile. Finian bids a fond farewell to the local Eidolorn soldiers, while Indrid goes to receive the magical cutlass he was having repaired at the Swampers' Swap. Masaka transforms into a bird to watch from the air, still nervous that the Hosspotch will try something violent to exact revenge on the PCs. Finian bids his family farewell and gives them gifts of gold coin and his boat, and before leaving speaks once more with Harley Hosspotch, trying to bribe the halfling not to harm or frame his family. Harley claims he would do no such thing, sinisterly inferring that they've become like 'his own family'. The ex-Sheriff promises that if any harm should befall them, he will return and seek out Harley first.

The two halflings and their strange new half-elf companion decide to make for Floivin Keep along the Great Westermarch Road, guided by Indrid's long-held desire to sign on with the Gravers' Guild. The Captain asks if Indrid would like to deliver the incriminating ledgers on the Hosspotch dealings himself to authorities at the Keep, but the swashbuckler thinks they'll be safer with an official envoy.

The road awaits.

PCs: Finian Redfoot, Indrid Hosspotch, Mazaka Reddenbalm

Handouts



NPCs

Grandfather 'Jordyn' Hosspotch (halfling male): A halfling of later middle years, bearing a massive paunch and considerable jowls, all of which he carries well. He’s adorned in comfortable merchant garments sewn with floral patterns, and has beady eyes and an incredibly rare, sandy blond hair for his race. He carries a bag of seeds, and jovially reaches in for a handful every couple minutes, yet never seems to offer any to others. The back of his plump left hand is tattooed with a pair of crossed pickaxes, a reminder of his time working in the Taborlan mining town of Traeger.

Marlene Oakbottom (halfling female): A plump, cheerful female halfling of middle years with her orange-brown hair tied up in a bun. She wears a thick cloth apron well-used, with several broth stains.

Moki Oakbottom (halfling female): A young halfling girl of no more than ten summers. She wears a pair of oversized blue breeches beneath a gray shawl, all held up with pins. Her hair is stuffed into two messy ponytails, and has several teeth missing.

Sunday, November 1, 2020

Session 141: Friends are friends, but Hosspotches are eternal.

Verne, Martenin the 16th, 888 ID.

Finian, Indrid and Zarzess manage to drag the life boat, oars, urns, and coffins back to the cavern where Cretch is lying unconscious, and then set watches to get some rest until morning. 

Martenin the 17th, 888 ID.

When they awaken, they are finally able to stir the foreign-born dwarf and show him that they've succeeded in acquiring the cloak. The four of them test out the ancient life boat and it seems to be in excellent condition. They load it up with whatever they can fit, while Zarzess will trail behind the boat. They leave behind a few of the corpses they can't carry. After setting off to Hobfast, they note a canoe with a pair of suspicious fishermen, most likely orcs or half-orcs, who seem to be curious about their arrival. Eventually, the orcs row towards the Stumptown shore, and Zarzess decides he'd be more comfortable following them to see what they're up to, than heading into Hobfast.

The remaining trio arrives back at the village and moors at Finian's usual spot, and then begin to transport their finds off. They then attempt to find some healing at the House of Herbs, where Samson Cutton is only too happy to accommodate them for a good portion of their Stumptown haul. After being patched up, Lester heads back to the Crimson Harpy to meet up with his Stavewulf companions and get the PCs the rest of their fee. Finian decides to check in on the local goings on while Indrid brings some of the haul to be exchanged at Hosspotch Holdings, including the key to the HH lockbox they found. When Borys Hosspotch tracks down the key's owner in the ledger, one Clodio Oakbottom, he becomes incredibly curious and offers Indrid increasing amounts of money to just buy the key off him. Clodio was another local, a carpenter up for the Sherriff position in Hobfast, but disappeared a month or so back. Indrid refuses for the moment, and instead trades some of the gems and valuables he salvaged. On his way out, he notices a runner leaving the Holdings store and headed towards Grandfather's Manor.

Finian heads to the barracks but they are relatively empty, and nobody has left him any notes. One of the Eidolorn soldiers tells him a rumor about a recent breakout at Diregate Prison in Olgest, Toul Tabor, and that some escapees have been picked up headed West, meaning its possible some have snuck into Floivin Province itself. He heads to the Swamper's Swap to pick up some supplies, including a halfling sized suit of mail for Lt. Silverstring, which he then leaves at her desk. Through some conversations at the Swap and Angler's Guild, Finian deduces that the dwarf corpse they found, one 'T. Bellows' is a Thelgar Bellowbroth from the legendary dwarven line, a smuggler of ill repute who must have fun afoul of some other criminals. He is informed that Thelgar's next of kin is Brofous Bellowbroth, a loner and righteous graduate from the Hall of Mercies temple on Greataxe Isle.

Seeking some privacy, Indrid opens the Oakbottom lockbox, to find that it contains a dozen or so incriminating papers that link the Hosspotch family to various kidnappings, hijackings, and traitorous information broking to the Empire's enemies and neighbors! Soon after he runs across Harley who is very curious about what Indrid might have found, en route to the Holdings.Indrid decides to get some supplies at the Swap, including a carpenter's hammer and some random old ledgers and newsletters from Floivin Keep, as well as some ink and a pen. He circles the Hosspotch name if he can find it on the papers, and makes some random markings and notes, and then replaces the contents of the lockbox and hides the others on his person. Indrid also commissions the cutlass they found for repair. He runs into a trio of local Hosspotch mercenaries who seem suspicious of him.

Finian makes a stop at the Shrine of Crake but doesn't notice anything fishy. After meeting back up with Indrid, they are approached by Harley once more who demands they meet with him at the Crimson Harpy in early evening to discuss their findings. They make a few more stops, once more to the barracks to find that the note the Sherriff left with the mail for Lt. Silverstring has been torn up. They leave for the Harpy and meet with Lester and his strange companions; the dwarf pays them the other 300 gold he owes and thanks them profusely for their assistance. It seems he had more on the line in finding this strange cloak than he initially let on. They take the urns up to Lester's room where they are cracked open easily by Lester's friends, and they note the six names on them. Strangely, three of them are full of sand rather than the expected ancient ash, and it does look as if the seals had been tampered with on those. One of those missing ash is a direct ancestor to Cretch.

There are some shenanigans with the haunt that seems to have followed them from Stumptown, and occasionally causes trouble by throwing an object around or playing a prank. Eventually the dwarves leave for the North, taking their shimmering prize. Indrid gets a room and he is about to discuss the lockbox with the Sherriff when Hildebold Hosspotch, the manager of the Harpy bangs on their door, also quite curious about the contents to that lockbox! They inform the rugged woman that they're to meet with Harley and she can join in. They meet with both the Hosspotch higher-ups in the common room and present them with the fake papers Indrid put in there with some coins. Harley seems stunned and confused. Finian decides to take the fake papers for now and investigate Oakbottom's home, but Harley demands he return the papers to him tomorrow. On the way out of the Harpy, Indrid and Finian run across the same three halfling mercs, who offer their assistance. Our heroes refuse.

An elderly neighbor of Clodio's tells the PCs that Oakbottom's family has been absent for a week or so, but helps them pick the lock to the home! Within the humble abode, they find that whoever left did so in a hurry, leaving something on the firepot and letting the fire burn itself out. After searching about, Finian finds a bag of hidden coins in the hearth, as well as a ledger listing a number of Eidolorn soldiers, including Captain Fowler and the General of Floivin Province, Scott Morrow. He takes the letter but leaves the coins. After another near altercation with the halfling merc trio, they head back to the Barracks, where they discover that Captain Fowler has been called off to the Harpy on some urgent business...the soldiers at the barracks are headed over themselves and our heroes follow. Once they arrive, they discover that a pair of servants at the Harpy have been half-devoured and hidden in an unused wooden tub outside the Harpy's bathhouse! 

PCs: Finian Redfoot, Indrid Hosspotch
Reserves: Zarzess

Handouts


NPCs

Captain Basyl Fowler (human male): A tall human male with a drooping, graying moustache, and a stoic countenance, his voice has a gravelly undercurrent that seems incapable of humor or compassion. His chain mail is rusted in patches, his helm missing a single spike, but both otherwise well maintained, and his halberd is hung with the Last Eidolorn standard. A heavy crossbow and a drinking horn are slung across his left shoulder, and a pair of broad knives is half-tucked into his belt.

Felgram (human male): A sharp-chinned human of three decades from Floivin Keep, he has a moustache and wears spectacles below his dark hair. He sells and repairs weapons and armor at the Swamper's Swap, and seems to want to get some favors with the Sherriff.

Hezwell Hosspotch (halfling female): A gaunt, bent, elderly matron with braided white hair, she lives near the abandoned residence of Clodio Oakbottom and seems to have a rather peculiar skill set.

Hildebold Hosspotch (halfling female): A stocky halfling with graying sideburns and hair tied back into a bun behind her head, she’s wearing a fine leather apron over a shirt and breeches decorated with square patterns. She is clearly getting on in years, but her thick arms and unflinching demeanor betray a warrior’s pose, and the half dozen or so scars on her neck and right cheek seem to enforce this.

Samson Cutton (halfling male): A halfling male with the most swole upper body you’ve seen for his kind. His biceps are larger than most muscular humans you’ve encountered, and he wears nothing below his leather jerkin, clearly proud of showing them off. His trim brown beard seems at odds with the rest of his appearance: busy, unkempt hair, filthy boots and breeches, and an earthen scent which clings to him like an aura. A small sickle and hand rake are tucked into his sash, and he wears a bandolier of small pouches full of herbs, seeds, and small herbalist tools.