Sunday, November 21, 2021

Session 153: Dwarf Lords' Unrest, Part V (11/21/21)

Martenin the 27th.

The PCs explore the broken tomb, finding one of the runes they'll need to escape the Rest, and also an unidentified, ancient dwarf corpse, still armored, with a halberd by its side, a glowing eye and the tattoos for 'Hundred' and 'Demons' engraved on its immortally withered knuckle flesh. They find that the 'eye' is some sort of magical sky-colored pearl, and then carefully strip off the ancient golden lamellar armor from the corpse, after a moral back and forth. They proceed into another area which turns out to be a workshop for statues or golems like those they've discovered throughout the Rest. A steel arm seems to be moving independently, and Mel translates the cover of an intact tome that reads as if its the property of Grand Architect Bhaldrul Oreshoulder, whose name Indrid recognizes from its appearance on other structures in Floivin Keep and throughout the Province.

They next travel up a natural cavern stairway running parallel to a river of the same greenish acidic slime from the Bellowbroth Burial Chamber, and run into a pair of slick, nearly invisible oozes that attempt to ingest them. Despite some risky maneuvers from the swashbuckler, who nearly toppled into the slime, they make fairly quick work of these creatures, retrieve a door-rune from one of them, and continue on into another chamber where a stone crate has been left suspended above a pool of the slime, and a strange tumult of creepy voices is emitted. They find that the voices belong to a pile of earth that soon reveals itself as an amorphous blob of mouths and teeths, which attempts to smother Finian. Fortunately, the party resists its insane babbling, and the halfling is too well protected, and though it switches over to Indrid, the party manages to destroy it with their attacks before it can successfully eat any of them. They find an extremely deep shaft into the belly of the earth nearby, but double back to rest their wounds.



Martenin the 28th.

After resting and regaining magic for Gary and Melvin, the druid uses stone shape to craft a ramp that will safely allow them to grab the stone crate. Indrid cuts it loose from above, and although the crate does splash into the side of the acid, the others safely remove it. They find a lot of items that were stashed by clever laborers that must have worked on building the Rest, including yet another of the runes they will need to exit through the upper level. Only one such rune now remains missing... After grabbing what they wish from the crate, they examine the shaft into the earth, Gary transforming into a hummingbird to hover down. Apparently there are white-glowing torches placed in the shaft-walls roughly every 50', but even after descending about 300' down, Gary sees no end to them, transforms to an eagle form, and then flies back up with one of the torches and a sack of climbing tools that was hanging nearby. They examine the supplies, finding a naughty deck of female orc playing cards, and Indrid notes that the grappling hook rope is fashioned unlike what dwarves, men and halflings use in the Empire. They note that there was some sort of scuffle, with some dried blood, ichor and flaked off black scales...

In the next area, they encounter the owners of such scales, feasting upon the corpse of a basilisk or some other underground denizen. A pair of hooked, large humanoids attempt to take them down, and Gary finds himself in a dire situation facing one in eagle form, knocked out and saved only by the very last of the private healing potions in the possession of Melvin and Sir Stratton. The beasts almost take down Stratton (again!), and succeed in dismantling Fleshless Tess (yet again...). Once the PCs at last defeat the pair of creatures, they sweep up all the chips of bone and armor they can find, and place those with the pick-axe Trogsbane into the bag of holding. Deeper into the creatures' lair, they find a massive pile of bones, belonging to various dwarf corpses and other creatures of the Rest, but there are two places in the pile that seem to be shifting about...only to reveal a pair of BABY hook horrors...



PCs: Finian Redfoot, Gary Greasewax, Indrid Hosspotch