Friday, July 10, 2020

Floivin Province Adventure Sites

Vernal Valley Map

Anwyl's Tomb:
The resting place of Anwyl Bellowbroth, who many centuries past wielded the Axe of Dwarven Lords against the death titan Ulan Vhor. For many years, his extended family was also interred at this location in the Skunk Ridge, in a subterranean henge-like structure. Since that time, several adventurers have picked through the Tomb, but none have thorough explored it or the many connected, and trapped sepulchers and barrows that might also have belonged to important dwarves before the Dwarf Lords' Rest was built in the Vernal Wall to the South. There may also remain some hints as to what happened to the Axe once it parted ways with its valorous champion.

Cheeky's Hollow: The caverns known as Cheeky's Hollow lie partially obscured in a hillock set against the wetlands of the Tooth Marsh. It was so named for a criminal who once built a hideout here, and had connections with The Score, the organization of former Sothos Karr slaves who set into motion many of the turbulent events of 868ID. In truth, the place has changed hands many times, from bands of humanoids and lizard men to Last Eidolorn operatives, criminals, drug smugglers, and orc refugees from Sothos Karr on more than one occasion. While it's not the largest or most complex of dungeons, it's almost guaranteed you will find something exciting or unexpected there.

Crowslode: Located in the Southern face of the Vernal Wall, far north of Floivin Keep, is a walled off mining shaft where a substantial operation was once thriving. In the year 764 I.D., a band of over 40 human and dwarven prospectors were killed by what rumors insist was the poisonous gas vents and various natural deathtraps. Few of the remains were recovered, but those that were seemed to show not only signs of asphyxiation or burns, but other evidence of struggle. Regent Goosearm, the 4th to hold the title in the Province of Floivin, sent a team of seasoned adventurers from across the Empire into the mine to see if it was salvageable. When the team never returned, it was decided that the mine be sealed off. The last group of adventurers to risk the place did so 20 years ago, and some did survive, although they did not explore deep into the caverns. The only individuals to venture here today are foolish prospectors with no sense for self preservation, and an occasional foot patrol from Cedarway, checking on the area.

Dwarf Lords' Rest: The entrance to this vast mountainside tomb in the southeast corner of the Crown Pasture is flanked by a pair of great dwarven statutes, carved nearly a thousand years ago. It's a landmark so impressive that the Eidolorn Empire has ordered the team sealed off since they took over the Valley. Legend has it that the entire lineage of the Gnarlbottom clan, as well as their predecessors, are buried deep within the tomb, along with several dwarven shrines. While the 'official' word is that the vaults are guarded out of respect and the site's historical value, some speculate that the Last Eidolorn guard has long since plundered the graves of the kings. Of course, such speculations tend to arrive on the lips of the Gnarlbottom's bitter descendants who remain in the Valley today. The only thing for sure is that a patrol of 4-6 Eidolorn soldiers is found camped about the tomb at all hours of the day.

Floivin Keep Sewers: The sewers serve a vital purpose to Floivin Keep, channeling the waters of the Dimnesse down into what has become Udders Well, and then on out of the Province via Midge Creek and the Pinewater. For many years they were carefully maintained by dwarven engineers until they fell into a state of disrepair, in which monsters and criminals took residence among the various 'districts' of the Sewers. The Stride, a major thieves' guild in the area, once occupied a series of chambers connecting them to numerous businesses and residences in the city above. A clan of kobolds known as the Cleft Eye is also known to thrive therein. There was also a Flood Watch at one point which was both patrolling the underside of the city and guarding some hideous secret, a secret which was removed from the city when the army of undead attacked the Keep just to get it. Most of the Flood Watch were slaughtered, but there are rumors that Regent Luciot has put together a new unit to guard other potential secrets, old and new, that have been tucked away.

Haunted Horrn: High in the Vernal Wall, towards the West of the Valley, and beyond the sheltered community of Hud Horrn, lies a ruined dwarf stronghold which was razed by predators from the depths of the Underdark, 50 years before the Empire arrived to claim the region. This site is very popular with adventurers, who come far and wide from all the Seven Provinces to test their hand in its dark chambers. Through the years, several of the upper levels of the Horrn have been 'cleared', only to restock themselves as more powerful creatures move up to replace the weaker. Though it has been assaulted several times by adventuring groups, it is still considered one of the most dangerous places in the Vale. The Last Eidolorn keeps a constant vigil that the denizens, which now include a potent warband of bugbears known as the Blooded Lash, do not expand their territory beyond the ruins.

Krar's Claim: Krar the Crooked, a grizzled prospector, was the last claimant to these silver mines a few decades back, and to him it is still named. Although the creatures inhabiting the lode were at that time cleared out, the prospector, who was quite old at the time, was unable to drum up much interest due to the conflicts in the nearby Hud Horrn, Haunted Horrn, and Shark Dunes. So he dug up what he could, retired comfortably and passed about a decade later. By that point, new residents had already taken up residence within the caverns. The few eyewitness reports drifting into the neighboring towns and Floivin Keep claim that eerie, slender pitch-black beings have been spied in the areas near the caves, and on more than one occasion within them. There was also Krar's other claim, the one he made on his deathbed...that the mines have false walls and naturally hidden passages and might be larger than originally thought.

Mimresh: A tower of obsidian and steel, which was once the property of the Gnarlbottom dwarves who used it as a defense against orc invaders from the Fyreklaw barrens beyond. When the Gnarlbottom Clan attempted to stave off the Eidolorn Empire's advance, they drew forces from the tower, leaving it relatively weakened, and it was then that the orcs would strike in vast numbers, under the guidance of then-warlord Fharkkas the Gnawer. Realizing too late their mistake, the Gnarlbottom Clan surrendered to the Empire that they might drive out the orcs and spare the dwarf families a life of harsh slavery. But while able to free the Valley of the Gnawer's invasion force, the foul creatures had successfully captured and defended the tower, now known as the Mimresh, and they hold it to this day, though they serve a new master, Dror Gheel, the Slavemaster of Sothos Karr. The tower is 60' feet of fortified stone and steel, with twisted, barbed coils of mesh that lie strewn about the pass before it, and over 100 orc troops that will defend for fear of failure. After some unrest with the Sothos Karri some decades ago, a large encampment of at least 100 Imperial soldiers called Reedrustle is found a couple miles to the north of the Mimresh, should the brutes decide one day to again attempt a violent expansion.

Murklyre's Maw: A known Skull Collar stronghold, in the west of the Tooth Marsh, beneath the Vernal Wall. This serves as both a plotting point for the goblins and bugbears to stage their raids, and a hatchery where they breed and feed some of their hydra pets. The area has been raided several times, and with the losses the Skull Collars suffered in the War for Floivin Province in 868ID, it was thought to have been abandoned, but the humanoid tribe has sprung back and now occupies the caves in numbers much greater than before. Some even whisper that the Skull Collars' mysterious new leader, who has begun to organize and escalate the goblinoids' threat level, is hiding out here. the Last Eidolorn patrols from Reedrustle regularly scope out the place, but a direct confrontation seems too risky for the time being. Perhaps a smaller, independent group of mercenaries or adventurers might be better suited to taking action.

Old Pager's Farm: The site of a large battle between Last Eidolorn operatives and the Skull Collars back in 868 ID, there were prisoners being stored away on the property for torture or ransom. Since that time, the Farm has remained abandoned, the crop around it grown out of control, and many rumors started that the place was haunted. Whether this is by the spirits of the goblins or their victims, a bunch of living Skull Collars who are just spooking away interlopers, or some other supernatural force is unknown, but it's gotten to the point that even the neighboring farmers have pulled up roots and moved further away when possible.